![]() ![]() ![]() Player shouldn't start from scratch when he dies! We made co-op mode prototype during the greenlight, but decided not to go with full co-op mode in the current release. “Ideally we want to implement the next things: How is the full version planned to differ from the Early Access version? But in general - no idea how long it will take. “Depends on how many features we decide to implement in new version of the game. ![]() So, you're joining a little adventure where we're going to experiment and build something better than we currently have from scratch.”Īpproximately how long will this game be in Early Access? Computer Science is a daily learning routine now! Eugene (Artist) already has a good skill in art production, but Arthur (me, programmer) needs more programming experience to produce gameplay features faster, harder, better. Game engines is very important topic nowadays, so the engine should be changed too, of course. Game needs more optimised gameplay behaviour algorithms and renderer. There are few core concepts in game that we want to re-think and improve: level generation mechanics, obstacles, feel of character controls and rewards. Game needs co-op and preferably online multiplayer modes to play with Steam friends. That's a very interesting, long adventure and after the release we understood that we know nothing. Decided to re-implement the game from scratch! Why? We're tiny team - two people and only learning and experimenting on game design, art creation and programming approaches. Then we crossed the release date, gathered feedback from community and. “We've been developing Skedaddle for quite a time, worked hard and wanted the game to be feature complete and playable on EA release. ![]()
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